Beast Be Gone
Last updated Apr 17, 2025
0 chapters
Monsters aren’t the problem - adventurers are.
Eric runs Beast Be Gone, the last pest control business in a world obsessed with XP, loot, and fireball slinging. Where others see quests and prophecy, Eric sees fire damage, unpaid invoices, and terrified slimes who just want a quiet life someplace damp.
Work is drying up fast, and with no jobs, gold, or patience left, Eric’s future looks grim - until a young, perky inventor with mechanical gadgets and zero filter insists on becoming his apprentice.
What starts as pest control turns into a chaotic quest of their own, as the two uncover a plot that may finally answer fantasy’s greatest mysteries:
*- Why are there so many Chosen Ones?
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Are goblins evil or just in the wrong PR department?
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Why does every sword merchant claim to sell the “best swords in the land”?
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And what are the socio-economic consequences of having a sword shop on every street corner?*
Somebody wants a world overflowing with adventurers… but why?