
The Industrial Dungeon
Dungeon Core, Construct Creation, Comedy
Waking up as a sentient magic crystal buried underground wasn’t on Ethan’s to-do list. One minute, he was an engineer—designing factory assembly lines, optimizing production, and grumbling about deadlines. The next? He’s a glowing rock with instincts screaming at him to spawn monsters and hoard treasure.
System Booting… Warning: Dungeon Assistant Not Present. Compensating… Memories Restored. Bonus Ability Granted.
Oh. Well, that explains why he suddenly remembers coffee, spreadsheets, and why OSHA violations are a terrible idea. Instead of following the traditional dungeon route—traps, monsters, and being yet another EXP farm for adventurers—Ethan has a better idea. Industrialization.
Why summon goblins when you can build an automated ore refinery? Why rely on bats and slimes when you can engineer a self-sustaining magical factory? Who needs gold when you can mass-produce enchanted goods and sell them to the surface world?
Unfortunately, the local adventurers aren’t thrilled about a dungeon that doesn’t want to be looted, the kingdom isn’t sure what to make of a dungeon that pays taxes, and rival dungeons? They just want to eat him.
Armed with a questionable system, an army of quirky golems, and the sheer stubbornness of an overworked engineer, Ethan is about to prove that progress isn’t just for the surface world.
If dungeons are supposed to be deadly, then why not make death an industry?
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- Violence
- Implied Alcohol Use
- Frightening
- Strong Language
- Abuse References
- Gore
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