Beast Be Gone

By ArthurBills

Published:17 April 2025

Last updated:17 April 2025

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Pest control in a fantasy world plagued by adventurers

Monsters aren’t the problem - adventurers are.

Eric runs Beast Be Gone, the last pest control business in a world obsessed with XP, loot, and fireball slinging. Where others see quests and prophecy, Eric sees fire damage, unpaid invoices, and terrified slimes who just want a quiet life someplace damp.

Work is drying up fast, and with no jobs, gold, or patience left, Eric’s future looks grim - until a young, perky inventor with mechanical gadgets and zero filter insists on becoming his apprentice.

What starts as pest control turns into a chaotic quest of their own, as the two uncover a plot that may finally answer fantasy’s greatest mysteries:

*- Why are there so many Chosen Ones?

  • Are goblins evil or just in the wrong PR department?

  • Why does every sword merchant claim to sell the “best swords in the land”?

  • And what are the socio-economic consequences of having a sword shop on every street corner?*

Somebody wants a world overflowing with adventurers… but why?

  • Violence
  • Drug Use
  • Alcohol Use
  • Mildly Frightening
  • Implied Abuse
  • Mild Gore

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