
Home of the Dusk
When Fate calls for destruction, what can Choice even do?
In a peaceful world, where the roars of war are faraway and forgotten, only whispers at dusk keep memories and warnings of brutality alive. Louder are the cheers of the once warlike Arrkad'vla Empire celebrating strength and valor. Countless there set out to bask in these applauses, among whose ranks is a young, barely educated young man. To be the Kraturr, or the Emperor, all he needs to do is be considered the strongest. He knows what changes he wants to implement once in power — but does he understand the gravity of Change?
Home of the Dusk is a High Fantasy tale in the form of an age old 'Coming of Age' tale that looks like a 'Quest for Power'. But any glance beneath that surface will reveal a complex world, complicated people, and questions tearing down assumptions — of power, strength, decadance and progress.
What not to expect?
- A breakneck pace of plot plot plot, because the story lives in the quiet gestures as much as in the grand scheme of everything.
- Monlogic tone, meaning more characters occassionally focused on rather than the protagonist only.
- Power driven plot because power is not everything. Doesn't mean power is irrelevant either.
- Simple numbers, meaning no Tables, Skills, numbers and RPG Systems.We honor the complexity of information here.
- Barebones Prosody, as writing is an artform different from a military report.